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  1. Glossary
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  3. Springs & physics

Spring animation

Also called spring physics or physics-based animation

An animation driven by simulated spring physics in place of a fixed duration and curve, so motion can overshoot, settle, and react naturally.

import { Popover } from '@base-ui/react/popover';
import { motion, useReducedMotion, type HTMLMotionProps } from 'motion/react';

// No duration: the spring's physics decide how long it takes to settle.
const SPRING = { type: 'spring', stiffness: 300, damping: 30 } as const;

export function SettingsPopover() {
  const reduceMotion = useReducedMotion();
  const closed = reduceMotion
    ? { opacity: 0 }
    : { opacity: 0, y: -8, scale: 0.96 };

  return (
    <Popover.Root>
      <Popover.Trigger className='rounded-md border px-3 py-2 text-sm font-medium hover:bg-muted'>
        Settings
      </Popover.Trigger>
      <Popover.Portal keepMounted>
        <Popover.Positioner sideOffset={8}>
          <Popover.Popup
            className='w-64 origin-(--transform-origin) rounded-xl border bg-background p-4 shadow-lg outline-none'
            render={(props, state) => (
              <motion.div
                {...(props as HTMLMotionProps<'div'>)}
                initial={false}
                // Toggling mid-flight retargets the spring from its current
                // position and speed, so it never jumps.
                animate={state.open ? { opacity: 1, y: 0, scale: 1 } : closed}
                transition={reduceMotion ? { duration: 0.15 } : SPRING}
              />
            )}
          >
            <Popover.Title className='text-sm font-semibold'>
              Editor
            </Popover.Title>
            <label className='mt-3 flex items-center justify-between text-sm'>
              Compact mode
              <input type='checkbox' className='size-4' />
            </label>
            <label className='mt-2 flex items-center justify-between text-sm'>
              Line numbers
              <input type='checkbox' defaultChecked className='size-4' />
            </label>
          </Popover.Popup>
        </Popover.Positioner>
      </Popover.Portal>
    </Popover.Root>
  );
}
Animate the settings panel open and closed with a spring instead of a fixed duration: stiffness 300 and damping 30, so it settles quickly with almost no bounce. If it is interrupted mid-animation, continue from its current position and speed, and use a 150ms fade instead when prefers-reduced-motion is set.

Paste into Layerwise or any AI coding tool.

What is Spring animation?

A spring animation moves an element as if a spring were pulling it toward its target. Instead of a duration and an easing curve, you describe the spring: how stiff it is, how much friction slows it, and how heavy the object is. The element speeds up, may overshoot a little, and settles on its own.

Springs feel natural for anything that reacts to people: toggles, drawers, cards that follow a drag, and elements that change direction mid-flight. A spring starts from the element’s current position and speed, so it can pick up wherever an interrupted animation left off.

Motion (type: "spring"), React Spring, and SwiftUI have springs built in. CSS has no spring timing function, but the linear() easing function can approximate a spring’s curve. Keep the bounce subtle in product UI, and swap the movement for a quick fade for people who prefer reduced motion.

Often confused with

Tweening
A tween runs for a set duration along an easing curve. A spring has no fixed duration; its physics decide how long it takes to settle.
Overshoot easing
Overshoot easing fakes a single overshoot with a cubic-bezier curve and a fixed duration. A spring can wobble several times and responds to the speed it starts with.

Related terms

All terms

Stiffness

A spring setting for how hard the spring pulls toward its target, where higher values feel fast and snappy and lower values feel loose and slow.

Damping

A spring setting that works like friction, deciding whether motion bounces and wobbles on arrival or settles smoothly without overshooting.

Interruptible animation

An animation that can change course mid-flight, continuing smoothly from its current position and speed when someone acts again before it ends.

Easing

A curve that controls how an animation’s speed changes over time, so motion can start slow, land softly, or keep one steady pace.

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Entrances & exits

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