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  1. Glossary
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  3. Vibe coding & AI

Database

Also called DB or SQL database

An organized store for your app's data, such as users, posts, or orders, kept in tables so the app can save, find, and update it.

Create a habits table with id, user_id, name, and created_at, and a check_ins table with habit_id and date that allows one check-in per habit per day. Users may only read and change their own habits. Show me the schema before writing any features.

Paste into Layerwise or any AI coding tool.

What is Database?

A database keeps data after the page closes. Most apps use a relational database such as PostgreSQL or SQLite, which stores data in tables: each table holds one kind of thing, each row is one record, and each column is one field, like name or created_at.

When someone adds a habit, the backend inserts a row into the habits table. When the list loads, it reads the rows back. The layout of the tables is called the schema, and changes to it are made with migrations.

Ask the AI to describe the tables before it builds features on top of them, since a schema is harder to change once real data exists. Back up production data, and make sure each user can read and change only their own rows.

Related terms

All terms

Frontend and backend

The two halves of a web app: the frontend runs in the browser and draws what you see, and the backend runs on a server and handles data.

API

A set of rules that lets one program ask another for data or actions, usually by sending a request to a URL and getting JSON back.

Data table

A table built for working with records: click a column header to sort, type to filter, and check rows to act on several at once.

Optimistic UI

A pattern where the interface shows the result of an action right away, before the server confirms it, and rolls it back if the request fails.

Build it with Layerwise

Describe your app, watch it run in a live preview, and publish it with a database, storage, and sign-in built in.

DownloadDownloadRead the docs
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Entrances & exits

  • Fade in
  • Slide in
  • Scale in
  • Pop in
  • Blur in
  • Reveal animation
  • Enter and exit animations

Timing & sequencing

  • Duration
  • Delay
  • Keyframes
  • Tweening
  • Stagger
  • Orchestration
  • Fill mode
  • Stepped animation
  • Looping animation
  • Yoyo animation

Easing

  • Easing
  • Linear easing
  • Ease-in
  • Ease-out
  • Ease-in-out
  • Cubic-bezier
  • Asymmetric easing
  • Overshoot easing

Springs & physics

  • Spring animation
  • Stiffness
  • Damping
  • Mass
  • Bounce
  • Velocity
  • Momentum
  • Interruptible animation
  • Rubber-banding

Transforms

  • Translate
  • Scale
  • Rotate
  • Skew
  • 3D flip
  • Perspective
  • Transform origin
  • Origin-aware animation

State transitions

  • Crossfade
  • Morph
  • Shared element transition
  • Layout animation
  • Height auto animation
  • Direction-aware transition
  • Continuity transition
  • Page transition
  • View Transitions API

Scroll effects

  • Scroll reveal
  • Scroll-driven animation
  • Parallax scrolling
  • Scrollytelling
  • Scroll pinning
  • Horizontal scroll section
  • Scroll progress bar
  • Scroll snap
  • Smooth scrolling

Interaction feedback

  • Hover effect
  • Press feedback
  • Ripple effect
  • Shake animation
  • Hold to confirm
  • Drag gesture
  • Drag to reorder
  • Swipe to dismiss
  • Pull to refresh
  • Magnetic button
  • Custom cursor
  • 3D tilt card
  • Spotlight card

Text effects

  • Typewriter effect
  • Text scramble
  • Split text animation
  • Text morph
  • Rotating words
  • Gradient text
  • Shimmer text
  • Number ticker
  • Tabular numbers
  • Underline animation

Loops & ambient motion

  • Marquee
  • Pulse animation
  • Float animation
  • Orbit animation
  • Idle animation
  • Particle background
  • Border beam
  • Confetti
  • Animated gradient

Visual effects

  • Blur
  • Clip-path
  • Mask
  • Before/after slider
  • SVG line drawing
  • Lottie animation

Motion principles

  • Purposeful animation
  • Anticipation
  • Follow-through
  • Squash and stretch
  • Perceived performance
  • Frequency of use
  • Spatial consistency
  • Reduced motion

Animation performance

  • Frame rate (FPS)
  • Jank
  • GPU acceleration
  • will-change
  • Layout thrashing

Layout

  • Hero section
  • Above the fold
  • Sticky header
  • Sidebar
  • Bento grid
  • Card
  • Flexbox
  • CSS Grid
  • Padding vs margin
  • Responsive design
  • Container
  • Masonry layout
  • Split screen
  • Z-index
  • Overflow

Components

  • Button variants
  • Modal
  • Drawer
  • Popover
  • Tooltip
  • Dropdown menu
  • Context menu
  • Toast notification
  • Tabs
  • Segmented control
  • Accordion
  • Carousel
  • Command palette
  • Combobox
  • Toggle switch
  • Checkbox
  • Radio button
  • Date picker
  • Breadcrumb
  • Pagination
  • Infinite scroll
  • Badge
  • Avatar stack
  • Empty state
  • Skeleton screen
  • Spinner
  • Progress bar
  • Data table
  • Stepper
  • Floating label
  • Inline validation
  • Alert banner
  • Tag input

States & patterns

  • Interaction states
  • Focus ring
  • Loading state
  • Optimistic UI
  • Debounce
  • Lazy loading
  • Dark mode
  • Micro-interaction
  • Affordance
  • Undo
  • Drag and drop
  • Keyboard shortcut

Visual styles

  • Glassmorphism
  • Liquid glass
  • Neumorphism
  • Claymorphism
  • Neo-brutalism
  • Skeuomorphism
  • Flat design
  • Mesh gradient
  • Aurora background
  • Grain texture
  • Glow effect
  • Drop shadow
  • Border radius
  • Grid background
  • Typographic hierarchy
  • Accent color
  • Color contrast

Vibe coding & AI

  • Vibe coding
  • Prompt
  • Context window
  • Token
  • AI agent
  • Tool call
  • Hallucination
  • Diff
  • Live preview
  • Checkpoint
  • Git commit
  • Deploy
  • Frontend and backend
  • API
  • Database
  • Rules file
  • MCP
  • Plan mode
  • Visual edit

My habits

New habitAdd
  • Drink water
habits
idnamecreated
1Drink waterOct 20