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  1. Glossary
  2. /
  3. Loops & ambient motion

Confetti

Also called confetti animation, confetti effect, or celebration animation

A burst of small colored pieces that fly out and flutter down to celebrate a moment, such as finishing signup or publishing a site.

import { useState } from 'react';
import { motion, useReducedMotion, type Transition } from 'motion/react';

const COUNT = 80;
const FAN_DEGREES = 110; // centered on straight up
const COLORS = ['bg-sky-400', 'bg-pink-500', 'bg-lime-400', 'bg-amber-400'];

// Up and out fast, then a slower fall past the start as gravity takes over.
const FLIGHT: Transition = {
  duration: 2,
  ease: 'easeOut',
  y: { duration: 2, times: [0, 0.3, 1], ease: ['easeOut', 'easeIn'] }
};

function burst() {
  return Array.from({ length: COUNT }, () => {
    const angle = ((Math.random() - 0.5) * FAN_DEGREES - 90) * (Math.PI / 180);
    const speed = 120 + Math.random() * 180;
    const [x, peak] = [Math.cos(angle) * speed, Math.sin(angle) * speed];
    const rotate = (Math.random() - 0.5) * 1080;
    return { x, y: [0, peak, peak + 320], rotate, opacity: [1, 1, 0] };
  });
}

export function PublishButton({ publish }: { publish: () => Promise<void> }) {
  const reduceMotion = useReducedMotion();
  const [live, setLive] = useState(false);
  const [pieces, setPieces] = useState<ReturnType<typeof burst>>([]);

  async function onClick() {
    await publish();
    // Celebrate the first publish only, and skip it for reduced motion.
    if (!live && !reduceMotion) setPieces(burst());
    setLive(true);
  }

  return (
    <div className='relative inline-flex flex-col items-center gap-2'>
      <button
        type='button'
        onClick={onClick}
        className='rounded-full bg-primary px-5 py-2.5 text-sm font-medium text-primary-foreground'
      >
        Publish
      </button>
      {live && <p role='status'>Your site is live.</p>}
      {/* pointer-events-none: the confetti never blocks clicks. */}
      <div aria-hidden className='pointer-events-none absolute top-5 left-1/2'>
        {pieces.map((target, i) => (
          <motion.span
            key={i}
            animate={target}
            transition={FLIGHT}
            onAnimationComplete={() => i === 0 && setPieces([])}
            className={`absolute h-2.5 w-1.5 rounded-[1px] ${COLORS[i % COLORS.length]}`}
          />
        ))}
      </div>
    </div>
  );
}
When the user publishes their first site, fire a confetti burst from the Publish button: about 80 pieces in five brand colors, launched upward in a 110° fan, spinning as they arc and fall over about 2 seconds, then fading out. Use canvas-confetti with disableForReducedMotion: true, make sure the confetti never blocks clicks, and show it only for that first publish.

Paste into Layerwise or any AI coding tool.

Confetti explained

Confetti shoots dozens of tiny paper shapes out from a point, usually the button that was just pressed, then lets them arc, spin, and fall under gravity while they fade out. It turns a milestone into a small party and gives a clear "you did it" moment.

Save it for rare, meaningful wins: completing onboarding, a first payment, a launch, a streak. When it fires on every save, it stops feeling special and starts getting in the way. The popular canvas-confetti library draws the pieces on a canvas and removes them when they land.

Keep bursts short (1.5 to 2.5 seconds), launch them from the element the person used, and make sure the pieces never block clicks with pointer-events: none. Under prefers-reduced-motion, skip the burst and keep the success message; canvas-confetti has a disableForReducedMotion option for this.

Often confused with

Particle background
A particle background drifts continuously behind content. Confetti is a short burst tied to a single moment.

Related terms

All terms

Micro-interaction

A small moment of feedback around a single action, like a heart that bursts when tapped or a copy icon that turns into a checkmark.

Purposeful animation

Animation used only where it helps people notice a change, follow where something went, or understand what just happened.

Frequency of use

The rule that the more often people see an animation, the shorter and subtler it should be, so everyday actions never feel slow.

Particle background

A backdrop of small dots that drift slowly, often linked by faint lines when they pass close to each other, behind a hero or sign-in screen.

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